DarkflameServer/dGame/dBehaviors/KnockbackBehavior.h

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#pragma once
#include "Behavior.h"
class KnockbackBehavior final : public Behavior
{
public:
/*
* Inherited
*/
uint32_t m_strength;
uint32_t m_angle;
bool m_relative;
uint32_t m_time;
2022-07-28 13:39:57 +00:00
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};