mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
141 lines
3.9 KiB
C
141 lines
3.9 KiB
C
|
/*
|
||
|
* Darkflame Universe
|
||
|
* Copyright 2018
|
||
|
*/
|
||
|
|
||
|
#ifndef ROCKETLAUNCHPADCONTROLCOMPONENT_H
|
||
|
#define ROCKETLAUNCHPADCONTROLCOMPONENT_H
|
||
|
|
||
|
#include "BitStream.h"
|
||
|
#include "Entity.h"
|
||
|
#include "Component.h"
|
||
|
|
||
|
class PreconditionExpression;
|
||
|
|
||
|
/**
|
||
|
* Component that handles rocket launchpads that can be interacted with to travel to other worlds.
|
||
|
*/
|
||
|
class RocketLaunchpadControlComponent : public Component {
|
||
|
public:
|
||
|
static const uint32_t ComponentType = COMPONENT_TYPE_ROCKET_LAUNCH;
|
||
|
|
||
|
RocketLaunchpadControlComponent(Entity* parent, int rocketId);
|
||
|
~RocketLaunchpadControlComponent() override;
|
||
|
|
||
|
/**
|
||
|
* Launches the passed entity using the passed rocket and saves their data
|
||
|
* @param entity the entity to launch
|
||
|
* @param rocketID the ID of the rocket to use
|
||
|
*/
|
||
|
void RocketEquip(Entity* entity, LWOOBJID rocketID);
|
||
|
|
||
|
/**
|
||
|
* Launches some entity to another world
|
||
|
* @param originator the entity to launch
|
||
|
* @param optionalRocketID the ID of the rocket to launch
|
||
|
* @param mapId the world to go to
|
||
|
* @param cloneId the clone ID (for properties)
|
||
|
*/
|
||
|
void Launch(Entity* originator, LWOOBJID optionalRocketID = LWOOBJID_EMPTY, LWOMAPID mapId = LWOMAPID_INVALID, LWOCLONEID cloneId = LWOCLONEID_INVALID);
|
||
|
|
||
|
/**
|
||
|
* Handles an OnUse event from some entity, preparing it for launch to some other world
|
||
|
* @param originator the entity that triggered the event
|
||
|
*/
|
||
|
void OnUse(Entity* originator) override;
|
||
|
|
||
|
/**
|
||
|
* Currently unused
|
||
|
*/
|
||
|
void OnProximityUpdate(Entity* entering, std::string name, std::string status);
|
||
|
|
||
|
/**
|
||
|
* Sets the map ID that a player will go to
|
||
|
* @param player the entity to set the map ID for
|
||
|
* @param cloneId the map ID of the property to set
|
||
|
*/
|
||
|
void SetSelectedMapId(LWOOBJID player, LWOMAPID cloneId);
|
||
|
|
||
|
/**
|
||
|
* Returns the map ID that a player will go to
|
||
|
* @param player the player to find the map ID for
|
||
|
* @return the map ID that a player will go to
|
||
|
*/
|
||
|
LWOMAPID GetSelectedMapId(LWOOBJID player) const;
|
||
|
|
||
|
/**
|
||
|
* Sets the clone ID that a player will go to (for properties)
|
||
|
* @param player the entity to set the clone ID for
|
||
|
* @param cloneId the clone ID of the property to set
|
||
|
*/
|
||
|
void SetSelectedCloneId(LWOOBJID player, LWOCLONEID cloneId);
|
||
|
|
||
|
/**
|
||
|
* Returns the clone ID that a player will go to (for properties)
|
||
|
* @param player the player to find the clone ID for
|
||
|
* @return the clone ID that a player will go to
|
||
|
*/
|
||
|
LWOCLONEID GetSelectedCloneId(LWOOBJID player) const;
|
||
|
|
||
|
/**
|
||
|
* Returns the zone that this rocket launchpad points to by default
|
||
|
* @return the zone that this rocket launchpad points to by default
|
||
|
*/
|
||
|
LWOMAPID GetTargetZone() const;
|
||
|
|
||
|
/**
|
||
|
* Currently unused
|
||
|
*/
|
||
|
LWOMAPID GetDefaultZone() const;
|
||
|
|
||
|
private:
|
||
|
|
||
|
/**
|
||
|
* All the players that are in the proximity of the rocket launchpad
|
||
|
*/
|
||
|
std::map<LWOOBJID, Entity*> m_PlayersInRadius = {};
|
||
|
|
||
|
/**
|
||
|
* The map that the launchpad goes to
|
||
|
*/
|
||
|
LWOMAPID m_TargetZone;
|
||
|
|
||
|
/**
|
||
|
* Currently unused
|
||
|
*/
|
||
|
LWOMAPID m_DefaultZone;
|
||
|
|
||
|
/**
|
||
|
* The clone IDs selected for each player to go to (for properies)
|
||
|
*/
|
||
|
std::map<LWOOBJID, LWOCLONEID> m_SelectedCloneIds = {};
|
||
|
|
||
|
/**
|
||
|
* The map IDs selected for each player to go to
|
||
|
*/
|
||
|
std::map<LWOOBJID, LWOMAPID> m_SelectedMapIds = {};
|
||
|
|
||
|
/**
|
||
|
* The scene that plays when the player lands
|
||
|
*/
|
||
|
std::string m_TargetScene;
|
||
|
|
||
|
/**
|
||
|
* Alternative landing scene that plays if the alternative precondition is met
|
||
|
*/
|
||
|
std::string m_AltLandingScene;
|
||
|
|
||
|
/**
|
||
|
* Some precondition that needs to be met to trigger the alternative landing scene
|
||
|
*/
|
||
|
PreconditionExpression* m_AltPrecondition;
|
||
|
|
||
|
/**
|
||
|
* Notifies the master server to prepare some world for a player to be able to travel to it
|
||
|
* @param zoneID the ID of the zone to prepare
|
||
|
*/
|
||
|
void TellMasterToPrepZone(int zoneID);
|
||
|
};
|
||
|
|
||
|
#endif // ROCKETLAUNCHPADCONTROLCOMPONENT_H
|