2021-12-05 17:54:36 +00:00
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#include "NjRailSwitch.h"
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#include "GameMessages.h"
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2022-07-28 13:39:57 +00:00
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void NjRailSwitch::OnUse(Entity* self, Entity* user) {
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// const auto path = self->GetVar<std::u16string>(u"rail_path");
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// const auto pathStart = self->GetVar<uint32_t>(u"rail_path_start");
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// const auto pathGoForward = self->GetVar<bool>(u"rail_path_direction");
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// const auto cinematicName = self->GetVar<std::u16string>(u"cinematic");
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//
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// GameMessages::SendSetRailMovement(self->GetObjectID(), pathGoForward, path, pathStart, user->GetSystemAddress());
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// GameMessages::SendPlayCinematic(self->GetObjectID(), cinematicName, user->GetSystemAddress());
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2021-12-05 17:54:36 +00:00
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}
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