mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
31 lines
704 B
C++
31 lines
704 B
C++
|
#include "FvMaelstromCavalry.h"
|
||
|
#include "EntityManager.h"
|
||
|
|
||
|
void FvMaelstromCavalry::OnStartup(Entity* self) {
|
||
|
for (const auto& group : self->GetGroups()) {
|
||
|
const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
|
||
|
|
||
|
for (auto* obj : objects) {
|
||
|
if (obj->GetLOT() != 8551) continue;
|
||
|
|
||
|
obj->OnFireEventServerSide(self, "ISpawned");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer) {
|
||
|
if (killer == nullptr) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (killer->GetLOT() != 8665) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger");
|
||
|
|
||
|
for (auto* trigger : triggers) {
|
||
|
trigger->OnFireEventServerSide(self, "HorsemenDeath");
|
||
|
}
|
||
|
}
|