2021-12-05 17:54:36 +00:00
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#pragma once
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#include "CppScripts.h"
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struct QuickBuildSet {
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2022-07-28 13:39:57 +00:00
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std::string name;
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std::vector<std::string> effects;
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2021-12-05 17:54:36 +00:00
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};
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class NsConcertQuickBuild : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnDie(Entity* self, Entity* killer) override;
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2021-12-05 17:54:36 +00:00
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private:
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static std::vector<LWOOBJID> finishedQuickBuilds;
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static const float resetBlinkTime;
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static const float resetStageTime;
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static const float resetActivatorTime;
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static const float resetTime;
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static const std::map<std::string, std::string> quickBuildFX;
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static const std::map<LOT, QuickBuildSet> quickBuildSets;
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static float GetBlinkTime(float time);
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static void ProgressStageCraft(Entity* self, Entity* player);
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static void ProgressLicensedTechnician(Entity* self);
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static void UpdateEffects(Entity* self);
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static void CancelEffects(Entity* self);
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2021-12-05 17:54:36 +00:00
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};
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