DarkflameServer/dGame/dBehaviors/ChainBehavior.cpp

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#include "ChainBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
uint32_t chain_index;
bitStream->Read(chain_index);
chain_index--;
if (chain_index < this->m_behaviors.size())
{
this->m_behaviors.at(chain_index)->Handle(context, bitStream, branch);
}
}
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
bitStream->Write(1);
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
}
void ChainBehavior::Load()
{
std::string ss = "behavior ";
int i = 1;
while (true) {
std::string s = ss + std::to_string(i);
if (GetInt(s, 0) == 0) {
break;
}
m_behaviors.push_back(GetAction(s));
++i;
}
}