DarkflameServer/dGame/dUtilities/GameConfig.h

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#pragma once
#include <fstream>
#include <string>
#include <vector>
#include <map>
#include "GeneralUtils.h"
class GameConfig {
public:
static void Load(const std::string& filepath);
static const std::string& GetValue(const std::string& key);
static void SetValue(const std::string& key, const std::string& value);
template <typename T>
static T GetValue(const std::string& key) {
T value;
if (GeneralUtils::TryParse(GetValue(key), value)) {
return value;
}
return T();
}
template <typename T>
static void SetValue(const std::string& key, const T& value) {
SetValue(key, std::to_string(value));
}
private:
static void ProcessLine(const std::string& line);
static std::map<std::string, std::string> m_Config;
static std::string m_EmptyString;
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};