DarkflameServer/dUgcServer/UgcServer.cpp

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2022-12-20 22:48:58 +00:00
#include <httplib.h>
#include "Diagnostics.h"
#include "BinaryPathFinder.h"
#include "dLogger.h"
#include "Database.h"
#include "dConfig.h"
#include "dCommonVars.h"
#include "GZip.h"
#include "Game.h"
namespace Game {
dLogger* logger = nullptr;
dConfig* config = nullptr;
httplib::Server* httpServer = nullptr;
}
dLogger* SetupLogger();
void SetupRoutes();
int main(int argc, char** argv) {
Diagnostics::SetProcessName("UGC");
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "ugcconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("UgcServer", "Starting UGC server...");
Game::logger->Log("UgcServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("UgcServer", "Compiled on: %s", __TIMESTAMP__);
try {
Database::Connect(
Game::config->GetValue("mysql_host"),
Game::config->GetValue("mysql_database"),
Game::config->GetValue("mysql_username"),
Game::config->GetValue("mysql_password")
);
} catch (sql::SQLException& ex) {
Game::logger->Log("UgcServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("UgcServer");
delete Game::logger;
return EXIT_FAILURE;
}
Game::httpServer = new httplib::Server();
SetupRoutes();
Game::logger->Log("UgcServer", "Starting web server...");
Game::httpServer->listen(Game::config->GetValue("external_ip").c_str(), 80);
}
void SetupRoutes() {
// Alternate routes, exceptions etc
Game::httpServer->set_error_handler([](const auto& req, auto& res) {
auto fmt = "<p>Error Status: <span style='color:red;'>%d</span></p>";
char buf[BUFSIZ];
snprintf(buf, sizeof(buf), fmt, res.status);
res.set_content(buf, "text/html");
});
Game::httpServer->Get(R"(/3dservices/UGCC150/(\w+).lxfml.gz)", [](const httplib::Request& req, httplib::Response& res) {
Game::logger->Log("UgcServer", "Receieved request for %s", req.matches[1].str().c_str());
LWOOBJID blueprintId = std::stoull(req.matches[1].str());
});
}
dLogger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/UgcServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole, logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new dLogger(logPath, logToConsole, logDebugStatements);
}