2021-12-05 17:54:36 +00:00
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#pragma once
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#include "dCommonVars.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "LDFFormat.h"
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#include <vector>
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struct mapCompareLwoSceneIDs {
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bool operator()(const LWOSCENEID& lhs, const LWOSCENEID& rhs) const { return lhs < rhs; }
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};
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struct SceneObject {
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LWOOBJID id;
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LOT lot;
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2023-11-22 02:04:23 +00:00
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uint32_t nodeType;
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uint32_t glomId;
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2021-12-05 17:54:36 +00:00
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NiPoint3 position;
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NiQuaternion rotation;
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float scale = 1.0f;
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//std::string settings;
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uint32_t value3;
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std::vector<LDFBaseData*> settings;
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};
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#define LOT_MARKER_PLAYER_START 1931
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#define LOT_MARKET_CAMERA_TARGET 2182
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