DarkflameServer/dDatabase/Tables/CDItemSetSkillsTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDItemSetSkills {
unsigned int SkillSetID; //!< The skill set ID
unsigned int SkillID; //!< The skill ID
unsigned int SkillCastType; //!< The skill cast type
};
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
private:
std::vector<CDItemSetSkills> entries;
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public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
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const std::vector<CDItemSetSkills>& GetEntries() const;
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
};