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77 lines
1.4 KiB
C
77 lines
1.4 KiB
C
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#ifndef VENDORCOMPONENT_H
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#define VENDORCOMPONENT_H
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#include "RakNetTypes.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "CDClientManager.h"
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#include "Component.h"
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/**
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* A component for vendor NPCs. A vendor sells items to the player.
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*/
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class VendorComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_VENDOR;
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VendorComponent(Entity* parent);
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~VendorComponent() override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void OnUse(Entity* originator);
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/**
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* Gets the buy scaler
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* @return the buy scaler
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*/
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float GetBuyScalar() const;
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/**
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* Sets the buy scalar.
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* @param value the new value.
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*/
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void SetBuyScalar(float value);
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/**
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* Gets the buy scaler
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* @return the buy scaler
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*/
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float GetSellScalar() const;
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/**
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* Sets the sell scalar.
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* @param value the new value.
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*/
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void SetSellScalar(float value);
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/**
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* True if the NPC LOT is 13800, the only NPC with a crafting station.
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*/
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bool HasCraftingStation();
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/**
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* Gets the list if items the vendor sells.
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* @return the list of items.
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*/
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std::map<LOT, int>& GetInventory();
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private:
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/**
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* The buy scaler.
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*/
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float m_BuyScalar;
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/**
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* The sell scaler.
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*/
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float m_SellScalar;
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/**
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* The list of items the vendor sells.
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*/
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std::map<LOT, int> m_Inventory;
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};
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#endif // VENDORCOMPONENT_H
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