DarkflameServer/thirdparty/raknet/Source/DS_ByteQueue.h

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/// \file
/// \brief \b [Internal] Byte queue
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __BYTE_QUEUE_H
#define __BYTE_QUEUE_H
#include "RakMemoryOverride.h"
#include "Export.h"
/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
namespace DataStructures
{
class ByteQueue : public RakNet::RakMemoryOverride
{
public:
ByteQueue();
~ByteQueue();
void WriteBytes(const char *in, unsigned length);
bool ReadBytes(char *out, unsigned length, bool peek);
unsigned GetBytesWritten(void) const;
void IncrementReadOffset(unsigned length);
void Clear(void);
void Print(void);
protected:
char *data;
unsigned readOffset, writeOffset, lengthAllocated;
};
}
#endif