DarkflameServer/dScripts/SpecialImaginePowerupSpawner.cpp

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#include "SpecialImaginePowerupSpawner.h"
#include "GameMessages.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
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void SpecialImaginePowerupSpawner::OnStartup(Entity* self) {
self->SetProximityRadius(1.5f, "powerupEnter");
self->SetVar(u"bIsDead", false);
}
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void SpecialImaginePowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
if (name != "powerupEnter" && status != "ENTER") {
return;
}
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if (entering->GetLOT() != 1) {
return;
}
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if (self->GetVar<bool>(u"bIsDead")) {
return;
}
GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
SkillComponent* skillComponent;
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if (!self->TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent)) {
return;
}
const auto source = entering->GetObjectID();
skillComponent->CalculateBehavior(13, 20, source);
DestroyableComponent* destroyableComponent;
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if (!self->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
return;
}
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self->SetVar(u"bIsDead", true);
self->AddCallbackTimer(1.0f, [self]() {
EntityManager::Instance()->ScheduleForKill(self);
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});
}