DarkflameServer/dGame/dComponents/ScriptedActivityComponent.h

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#ifndef __SCRIPTEDACTIVITYCOMPONENT__H__
#define __SCRIPTEDACTIVITYCOMPONENT__H__
#include "ActivityComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class ScriptedActivityComponent final : public ActivityComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
ScriptedActivityComponent(Entity* parent, int activityID) : ActivityComponent(parent, activityID){};
};
#endif //!__SCRIPTEDACTIVITYCOMPONENT__H__