DarkflameServer/dScripts/02_server/Map/NT/NtNaomiBreadcrumbServer.cpp

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#include "NtNaomiBreadcrumbServer.h"
#include <map>
#include "eMissionState.h"
#include "MissionComponent.h"
// https://explorer.lu/missions/
// Key is the main mission, value is the breadcrumb mission to reset upon Mission Dialogue Ok.
// To see the actual missions, just append the number to the end of the URL.
namespace {
std::map<int32_t, std::vector<int32_t>> CompleteBcMissionTable = {
{1377, {1378, 1379, 1380, 1349, 1335, 1355}},
{1378, {1377, 1379, 1380, 1348, 1335, 1355}},
{1379, {1377, 1378, 1380, 1348, 1349, 1355}},
{1380, {1377, 1378, 1379, 1348, 1349, 1335}},
};
std::map<int32_t, int32_t> MatchingBCTable = {
{1377, 1348},
{1378, 1349},
{1379, 1335},
{1380, 1355}
};
}
void NtNaomiBreadcrumbServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (!missionComponent) return;
auto itr = MatchingBCTable.find(missionID);
if (itr == MatchingBCTable.end()) return;
missionComponent->AcceptMission(itr->second);
auto it = CompleteBcMissionTable.find(missionID);
if (it == CompleteBcMissionTable.end()) return;
if (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE) {
for (const auto& bcMission : it->second) {
missionComponent->ResetMission(bcMission);
}
}
}