mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
176 lines
4.5 KiB
C++
176 lines
4.5 KiB
C++
|
#include "dpShapeBase.h"
|
||
|
#include "dpShapeBox.h"
|
||
|
#include "dpShapeSphere.h"
|
||
|
#include "dpCollisionChecks.h"
|
||
|
#include "dpEntity.h"
|
||
|
|
||
|
#include "NiPoint3.h"
|
||
|
#include "NiQuaternion.h"
|
||
|
|
||
|
#include <iostream>
|
||
|
|
||
|
dpShapeBox::dpShapeBox(dpEntity* parentEntity, float width, float height, float depth) :
|
||
|
dpShapeBase(parentEntity),
|
||
|
m_Width(width / 2),
|
||
|
m_Height(height / 2),
|
||
|
m_Depth(depth / 2),
|
||
|
m_Scale(1.0f) {
|
||
|
m_ShapeType = dpShapeType::Box;
|
||
|
|
||
|
InitVertices();
|
||
|
}
|
||
|
|
||
|
dpShapeBox::~dpShapeBox() {
|
||
|
}
|
||
|
|
||
|
bool dpShapeBox::IsColliding(dpShapeBase* other) {
|
||
|
if (!other) return false;
|
||
|
|
||
|
switch (other->GetShapeType()) {
|
||
|
case dpShapeType::Sphere:
|
||
|
return dpCollisionChecks::CheckSphereBox(m_ParentEntity, other->GetParentEntity());
|
||
|
|
||
|
case dpShapeType::Box:
|
||
|
return dpCollisionChecks::CheckBoxes(m_ParentEntity, other->GetParentEntity());
|
||
|
|
||
|
default:
|
||
|
std::cout << "No collision detection for: " << (int)m_ShapeType << "-to-" << (int)other->GetShapeType() << " collision!" << std::endl;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
const float dpShapeBox::GetMaxWidth() {
|
||
|
return m_ParentEntity->GetPosition().x + m_Width;
|
||
|
}
|
||
|
|
||
|
const float dpShapeBox::GetTop() {
|
||
|
return m_ParentEntity->GetPosition().y + (m_Height * 2);
|
||
|
}
|
||
|
|
||
|
const float dpShapeBox::GetMaxDepth() {
|
||
|
return m_ParentEntity->GetPosition().z + m_Depth;
|
||
|
}
|
||
|
|
||
|
const float dpShapeBox::GetMinWidth() {
|
||
|
return m_ParentEntity->GetPosition().x - m_Width;
|
||
|
}
|
||
|
|
||
|
const float dpShapeBox::GetBottom() {
|
||
|
return m_ParentEntity->GetPosition().y; //- m_Height;
|
||
|
}
|
||
|
|
||
|
const float dpShapeBox::GetMinDepth() {
|
||
|
return m_ParentEntity->GetPosition().z - m_Depth;
|
||
|
}
|
||
|
|
||
|
void dpShapeBox::SetScale(float scale) {
|
||
|
if (isScaled) return;
|
||
|
isScaled = true;
|
||
|
|
||
|
m_Width *= scale;
|
||
|
m_Height *= scale;
|
||
|
m_Depth *= scale;
|
||
|
|
||
|
//fuuuckkk yoouu
|
||
|
InitVertices();
|
||
|
|
||
|
//SetRotation(m_ParentEntity->GetRotation());
|
||
|
}
|
||
|
|
||
|
void dpShapeBox::SetRotation(const NiQuaternion& rotation) {
|
||
|
if (m_HasBeenRotated) return; //Boxes cannot be rotated more than once.
|
||
|
m_HasBeenRotated = true;
|
||
|
|
||
|
m_TopMinLeft = m_TopMinLeft.RotateByQuaternion(rotation);
|
||
|
m_TopMaxLeft = m_TopMaxLeft.RotateByQuaternion(rotation);
|
||
|
m_TopMinRight = m_TopMinRight.RotateByQuaternion(rotation);
|
||
|
m_TopMaxRight = m_TopMaxRight.RotateByQuaternion(rotation);
|
||
|
|
||
|
m_BottomMinLeft = m_BottomMinLeft.RotateByQuaternion(rotation);
|
||
|
m_BottomMinRight = m_BottomMinRight.RotateByQuaternion(rotation);
|
||
|
m_BottomMaxLeft = m_BottomMaxLeft.RotateByQuaternion(rotation);
|
||
|
m_BottomMaxRight = m_BottomMaxRight.RotateByQuaternion(rotation);
|
||
|
|
||
|
InsertVertices();
|
||
|
}
|
||
|
|
||
|
bool dpShapeBox::IsVertInBox(const NiPoint3& vert) {
|
||
|
//if we are in the correct height
|
||
|
if (vert.y >= m_MinY && vert.y <= m_MaxY) {
|
||
|
|
||
|
//if we're inside the x bounds
|
||
|
if (vert.x >= m_MinX && vert.x <= m_MaxX) {
|
||
|
|
||
|
//if we're inside the z bounds
|
||
|
if (vert.z >= m_MinZ && vert.z <= m_MaxZ)
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void dpShapeBox::InitVertices() {
|
||
|
//The four top verts
|
||
|
m_TopMinLeft = NiPoint3(GetMinWidth(), GetTop(), GetMinDepth());
|
||
|
m_TopMaxLeft = NiPoint3(GetMinWidth(), GetTop(), GetMaxDepth());
|
||
|
|
||
|
m_TopMinRight = NiPoint3(GetMaxWidth(), GetTop(), GetMinDepth());
|
||
|
m_TopMaxRight = NiPoint3(GetMaxWidth(), GetTop(), GetMaxDepth());
|
||
|
|
||
|
//The four bottom verts
|
||
|
m_BottomMinLeft = NiPoint3(GetMinWidth(), GetBottom(), GetMinDepth());
|
||
|
m_BottomMaxLeft = NiPoint3(GetMinWidth(), GetBottom(), GetMaxDepth());
|
||
|
|
||
|
m_BottomMinRight = NiPoint3(GetMaxWidth(), GetBottom(), GetMinDepth());
|
||
|
m_BottomMaxRight = NiPoint3(GetMaxWidth(), GetBottom(), GetMaxDepth());
|
||
|
|
||
|
InsertVertices();
|
||
|
}
|
||
|
|
||
|
void dpShapeBox::SetPosition(const NiPoint3& position) {
|
||
|
if (isTransformed) return;
|
||
|
isTransformed = true;
|
||
|
|
||
|
for (auto& vert : m_Vertices) {
|
||
|
vert.x += position.x;
|
||
|
vert.y += position.y;
|
||
|
vert.z += position.z;
|
||
|
}
|
||
|
|
||
|
m_TopMinLeft = m_Vertices[0];
|
||
|
m_TopMaxLeft = m_Vertices[1];
|
||
|
m_TopMinRight = m_Vertices[2];
|
||
|
m_TopMaxRight = m_Vertices[3];
|
||
|
|
||
|
m_BottomMinLeft = m_Vertices[4];
|
||
|
m_BottomMaxLeft = m_Vertices[5];
|
||
|
m_BottomMinRight = m_Vertices[6];
|
||
|
m_BottomMaxRight = m_Vertices[7];
|
||
|
|
||
|
for (auto& vert : m_Vertices) {
|
||
|
if (m_MinX >= vert.x) m_MinX = vert.x;
|
||
|
if (m_MinY >= vert.y) m_MinY = vert.y;
|
||
|
if (m_MinZ >= vert.z) m_MinZ = vert.z;
|
||
|
|
||
|
if (m_MaxX <= vert.x) m_MaxX = vert.x;
|
||
|
if (m_MaxY <= vert.y) m_MaxY = vert.y;
|
||
|
if (m_MaxZ <= vert.z) m_MaxZ = vert.z;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void dpShapeBox::InsertVertices() {
|
||
|
//Insert into our vector:
|
||
|
m_Vertices.clear();
|
||
|
m_Vertices.push_back(m_TopMinLeft);
|
||
|
m_Vertices.push_back(m_TopMaxLeft);
|
||
|
m_Vertices.push_back(m_TopMinRight);
|
||
|
m_Vertices.push_back(m_TopMaxRight);
|
||
|
|
||
|
m_Vertices.push_back(m_BottomMinLeft);
|
||
|
m_Vertices.push_back(m_BottomMaxLeft);
|
||
|
m_Vertices.push_back(m_BottomMinRight);
|
||
|
m_Vertices.push_back(m_BottomMaxRight);
|
||
|
}
|