DarkflameServer/dScripts/02_server/Enemy/Waves/WaveBossHorsemen.cpp

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#include "WaveBossHorsemen.h"
#include "BaseCombatAIComponent.h"
#include "Entity.h"
void WaveBossHorsemen::OnStartup(Entity* self) {
BaseWavesGenericEnemy::OnStartup(self);
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auto combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetDisabled(true);
combatAIComponent->SetStunImmune(true);
}
self->AddToGroup("boss");
}
void
WaveBossHorsemen::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args == "startAI") {
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auto combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetDisabled(false);
}
}
}