DarkflameServer/dScripts/ai/FV/FvFreeGfNinjas.h

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#pragma once
#include "CppScripts.h"
class FvFreeGfNinjas : public CppScripts::Script {
public:
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
void OnUse(Entity* self, Entity* user) override;
};