DarkflameServer/dScripts/02_server/Map/VE/VeEpsilonServer.h

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#pragma once
#include "CppScripts.h"
class VeEpsilonServer : public CppScripts::Script {
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
const uint32_t m_ConsoleMissionID = 1220;
const uint32_t m_ConsoleRepeatMissionID = 1225;
const uint32_t m_ConsoleBaseFlag = 1010;
const std::string m_ConsoleGroup = "Consoles";
};