DarkflameServer/dScripts/02_server/Map/NT/NtVentureCannonServer.h

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#pragma once
#include "CppScripts.h"
class NtVentureCannonServer : public CppScripts::Script
{
public:
void OnUse(Entity* self, Entity* user) override;
void EnterCannonEnded(Entity* self, Entity* player);
void ExitCannonEnded(Entity* self, Entity* player);
void UnlockCannonPlayer(Entity* self, Entity* player);
void FirePlayer(Entity* self, Entity* player);
};