DarkflameServer/dDatabase/Tables/CDBehaviorTemplateTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
#include <unordered_map>
#include <unordered_set>
/*!
\file CDBehaviorTemplateTable.hpp
\brief Contains data for the BehaviorTemplate table
*/
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//! BehaviorTemplate Entry Struct
struct CDBehaviorTemplate {
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unsigned int behaviorID; //!< The Behavior ID
unsigned int templateID; //!< The Template ID (LOT)
unsigned int effectID; //!< The Effect ID attached
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
};
//! BehaviorTemplate table
class CDBehaviorTemplateTable : public CDTable {
private:
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std::vector<CDBehaviorTemplate> entries;
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
std::unordered_set<std::string> m_EffectHandles;
public:
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//! Constructor
CDBehaviorTemplateTable(void);
//! Destructor
~CDBehaviorTemplateTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDBehaviorTemplate> GetEntries(void) const;
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
};