DarkflameServer/dScripts/ai/FV/FvNinjaGuard.h

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#pragma once
#include "CppScripts.h"
class FvNinjaGuard final : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnEmoteReceived(Entity* self, int32_t emote, Entity* target) override;
private:
LWOOBJID m_LeftGuard;
LWOOBJID m_RightGuard;
};