DarkflameServer/dScripts/ai/AG/AgTurret.h

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#pragma once
#include "CppScripts.h"
class AgTurret : public CppScripts::Script {
void OnStartup(Entity* self);
void OnTimerDone(Entity* self, std::string timerName);
void OnRebuildStart(Entity* self, Entity* user);
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};