2022-08-06 03:01:59 +00:00
|
|
|
#pragma once
|
2021-12-05 17:54:36 +00:00
|
|
|
#include "Behavior.h"
|
|
|
|
#include "NiPoint3.h"
|
|
|
|
|
|
|
|
class ProjectileAttackBehavior final : public Behavior
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
LOT m_lot;
|
|
|
|
|
|
|
|
uint32_t m_projectileCount;
|
|
|
|
|
|
|
|
float m_projectileSpeed;
|
|
|
|
|
|
|
|
float m_maxDistance;
|
|
|
|
|
|
|
|
float m_spreadAngle;
|
|
|
|
|
|
|
|
NiPoint3 m_offset;
|
|
|
|
|
|
|
|
bool m_trackTarget;
|
|
|
|
|
|
|
|
float m_trackRadius;
|
|
|
|
|
|
|
|
bool m_useMouseposit;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Inherited
|
|
|
|
*/
|
|
|
|
|
2022-07-28 13:39:57 +00:00
|
|
|
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
2021-12-05 17:54:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
|
|
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
|
|
|
|
void Load() override;
|
|
|
|
};
|