2021-12-05 17:54:36 +00:00
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#pragma once
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#include <vector>
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#include "Behavior.h"
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class AndBehavior final : public Behavior
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{
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public:
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std::vector<Behavior*> m_behaviors;
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/*
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* Inherited
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*/
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explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
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{
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}
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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2022-04-27 04:44:35 +00:00
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void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
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2021-12-05 17:54:36 +00:00
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void Load() override;
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};
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