mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
24 lines
641 B
C++
24 lines
641 B
C++
|
#include "PrSeagullFly.h"
|
||
|
|
||
|
void PrSeagullFly::OnStartup(Entity* self)
|
||
|
{
|
||
|
self->SetVar<int32_t>(u"playersNear", 0);
|
||
|
self->SetProximityRadius(15, "birdMonitor");
|
||
|
}
|
||
|
|
||
|
void PrSeagullFly::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
||
|
{
|
||
|
if (!entering->IsPlayer()) return;
|
||
|
|
||
|
if (status == "ENTER")
|
||
|
{
|
||
|
self->SetVar<int32_t>(u"playersNear", self->GetVar<int32_t>(u"playersNear") + 1);
|
||
|
}
|
||
|
else if (status == "LEAVE")
|
||
|
{
|
||
|
self->SetVar<int32_t>(u"playersNear", self->GetVar<int32_t>(u"playersNear") - 1);
|
||
|
}
|
||
|
|
||
|
self->SetNetworkVar(u"BirdLanded", self->GetVar<int32_t>(u"playersNear") == 0);
|
||
|
}
|