DarkflameServer/dScripts/PropertyDevice.h

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#pragma once
#include "CppScripts.h"
class PropertyDevice : public CppScripts::Script {
void OnStartup(Entity* self) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
const std::u16string m_PropertyOwnerVariable = u"PropertyOwnerID";
const uint32_t m_PropertyMissionID = 1291;
};