DarkflameServer/dScripts/NtSentinelWalkwayServer.h

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#pragma once
#include "CppScripts.h"
class NtSentinelWalkwayServer : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
private:
const std::vector<int32_t> m_MissionsToUpdate = { 1047, 1330, 1331, 1332 };
};