DarkflameServer/dGame/dBehaviors/NpcCombatSkillBehavior.cpp

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#include "NpcCombatSkillBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
context->skillTime = this->m_npcSkillTime;
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for (auto* behavior : this->m_behaviors) {
behavior->Calculate(context, bit_stream, branch);
}
}
void NpcCombatSkillBehavior::Load() {
this->m_npcSkillTime = GetFloat("npc skill time");
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const auto parameters = GetParameterNames();
for (const auto& parameter : parameters) {
if (parameter.first.rfind("behavior", 0) == 0) {
auto* action = GetAction(parameter.second);
this->m_behaviors.push_back(action);
}
}
}