DarkflameServer/dGame/dBehaviors/BuffBehavior.h

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#pragma once
#include "Behavior.h"
class BuffBehavior final : public Behavior
{
public:
uint32_t m_health;
uint32_t m_armor;
uint32_t m_imagination;
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/*
* Inherited
*/
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explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void Load() override;
};