DarkflameServer/dScripts/RainOfArrows.h

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#pragma once
#include "CppScripts.h"
class RainOfArrows : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
LOT m_ArrowFXObject = 15850;
int32_t m_ArrowSkill = 1482;
int32_t m_ArrowBehavior = 36680;
int32_t m_ArrowDelay = 6;
std::string m_ArrowsGUID = "{532cba3c-54da-446c-986b-128af9647bdb}";
};