DarkflameServer/dScripts/NtCombatChallengeExplodingDummy.cpp

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#include "NtCombatChallengeExplodingDummy.h"
#include "NtCombatChallengeDummy.h"
#include "EntityManager.h"
#include "SkillComponent.h"
void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer)
{
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
if (challengeObject != nullptr)
{
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
{
script->OnDie(challengeObject, killer);
}
}
}
void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
if (challengeObject != nullptr)
{
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
{
script->OnHitOrHealResult(challengeObject, attacker, damage);
}
}
auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
}
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self->Kill(attacker);
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}