DarkflameServer/dGame/dUtilities/BrickDatabase.h

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#ifndef __BRICKDATABASE__H__
#define __BRICKDATABASE__H__
#pragma once
#include "Entity.h"
class Brick;
using BrickList = std::vector<Brick>;
using LxfmlPath = std::string;
namespace BrickDatabase {
const BrickList& GetBricks(const LxfmlPath& lxfmlPath);
};
#endif //!__BRICKDATABASE__H__