DarkflameServer/dScripts/02_server/Map/NT/NTPipeVisibilityServer.cpp

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#include "NTPipeVisibilityServer.h"
#include "Entity.h"
#include "Character.h"
void NTPipeVisibilityServer::OnRebuildComplete(Entity* self, Entity* target) {
const auto flag = self->GetVar<int32_t>(u"flag");
if (flag == 0) return;
auto* character = target->GetCharacter();
if (!character) return;
character->SetPlayerFlag(flag, true);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PipeBuilt");
}