DarkflameServer/dScripts/02_server/Map/General/NTNaomiDirtServer.cpp

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#include "NTNaomiDirtServer.h"
namespace {
std::map<int32_t, std::string> VisibilityMissionTable = {
{1253, std::string("Dirt_Clouds_Sent")},
{1276, std::string("Dirt_Clouds_Assem")},
{1277, std::string("Dirt_Clouds_Para")},
{1283, std::string("Dirt_Clouds_Halls")}
};
};
void NTNaomiDirtServer::OnStartup(Entity* self) {
SetGameVariables(VisibilityMissionTable);
}