2021-12-05 17:54:36 +00:00
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#include "BaseInteractDropLootServer.h"
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#include "Loot.h"
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#include "GameMessages.h"
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void BaseInteractDropLootServer::OnUse(Entity* self, Entity* user) {
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BaseUse(self, user);
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}
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void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user) {
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auto cooldownTime = self->GetVar<float>(u"cooldownTime");
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if (cooldownTime == 0) cooldownTime = 5;
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uint32_t lootMatrix = self->GetVar<int32_t>(u"UseLootMatrix");
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if (lootMatrix == 0) lootMatrix = self->GetVar<int32_t>(u"smashable_loot_matrix");
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if (lootMatrix == 0) lootMatrix = 715;
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auto useSound = self->GetVar<std::string>(u"sound1");
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if (!useSound.empty()) {
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GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), useSound);
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}
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self->SetNetworkVar(u"bInUse", true);
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2023-10-09 20:33:22 +00:00
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Loot::DropLoot(user, self, lootMatrix, 0, 0);
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2021-12-05 17:54:36 +00:00
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self->AddCallbackTimer(cooldownTime, [this, self]() {
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self->SetNetworkVar(u"bInUse", false);
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});
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}
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