DarkflameServer/dScripts/ZoneAgMedProperty.cpp

43 lines
1.9 KiB
C++
Raw Normal View History

#include "ZoneAgMedProperty.h"
#include "Entity.h"
2022-07-28 13:39:57 +00:00
void ZoneAgMedProperty::SetGameVariables(Entity* self) {
2022-07-28 13:39:57 +00:00
self->SetVar<std::string>(ClaimMarkerGroup, "ClaimMarker");
self->SetVar<std::string>(GeneratorGroup, "Generator");
self->SetVar<std::string>(GuardGroup, "Guard");
self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
self->SetVar<std::string>(SpotsGroup, "Spots");
self->SetVar<std::string>(MSCloudsGroup, "maelstrom");
self->SetVar<std::string>(EnemiesGroup, "Enemies");
self->SetVar<std::string>(FXManagerGroup, "FXObject");
self->SetVar<std::string>(ImagOrbGroup, "Orb");
self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");
2022-07-28 13:39:57 +00:00
self->SetVar<std::vector<std::string>>(EnemiesSpawner, {
"StrombieWander", "Strombies", "Mechs", "OtherEnemy"
});
self->SetVar<std::string>(ClaimMarkerSpawner, "ClaimMarker");
self->SetVar<std::string>(GeneratorSpawner, "Generator");
self->SetVar<std::string>(DamageFXSpawner, "MaelstromFX");
self->SetVar<std::string>(FXSpotsSpawner, "MaelstromSpots");
self->SetVar<std::string>(PropertyMGSpawner, "PropertyGuard");
self->SetVar<std::string>(ImageOrbSpawner, "Orb");
self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
self->SetVar<std::string>(SmashablesSpawner, "Smashables");
self->SetVar<std::string>(FXManagerSpawner, "FXObject");
self->SetVar<std::string>(PropObjsSpawner, "BankObj");
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "BirdFX", "SunBeam" });
self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
2022-07-28 13:39:57 +00:00
self->SetVar<uint32_t>(defeatedProperyFlag, 118);
self->SetVar<uint32_t>(placedModelFlag, 119);
self->SetVar<uint32_t>(guardMissionFlag, 1293);
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 1294);
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
self->SetVar<LOT>(generatorIdFlag, 10118);
self->SetVar<LOT>(orbIDFlag, 10226);
self->SetVar<LOT>(behaviorQBID, 10445);
}