2021-12-05 17:54:36 +00:00
|
|
|
#include "TokenConsoleServer.h"
|
|
|
|
#include "InventoryComponent.h"
|
|
|
|
#include "GameMessages.h"
|
|
|
|
#include "Character.h"
|
|
|
|
|
|
|
|
//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need
|
|
|
|
|
|
|
|
void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
|
|
|
|
auto* inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
|
|
|
|
|
|
|
|
//make sure the user has the required amount of infected bricks
|
|
|
|
if (inv && inv->GetLotCount(6194) >= bricksToTake) {
|
|
|
|
//yeet the bricks
|
|
|
|
inv->RemoveItem(6194, bricksToTake);
|
|
|
|
|
|
|
|
//play sound
|
|
|
|
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), "947d0d52-c7f8-4516-8dee-e1593a7fd1d1");
|
|
|
|
|
|
|
|
//figure out which faction the player belongs to:
|
|
|
|
auto character = user->GetCharacter();
|
|
|
|
if (!character) return;
|
2022-04-23 12:13:06 +00:00
|
|
|
// At this point the player has to be in a faction.
|
|
|
|
LOT tokenLOT = 0;
|
2021-12-05 17:54:36 +00:00
|
|
|
if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture
|
2022-04-23 12:13:06 +00:00
|
|
|
tokenLOT = 8321;
|
2021-12-05 17:54:36 +00:00
|
|
|
else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly
|
2022-04-23 12:13:06 +00:00
|
|
|
tokenLOT = 8318;
|
2021-12-05 17:54:36 +00:00
|
|
|
else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox
|
2022-04-23 12:13:06 +00:00
|
|
|
tokenLOT = 8320;
|
2021-12-05 17:54:36 +00:00
|
|
|
else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel
|
2022-04-23 12:13:06 +00:00
|
|
|
tokenLOT = 8319;
|
2022-04-24 03:35:34 +00:00
|
|
|
inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::LOOT_SOURCE_NONE);
|
2021-12-05 17:54:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
|
|
|
}
|