DarkflameServer/dScripts/RandomSpawnerStr.cpp

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#include "RandomSpawnerStr.h"
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void RandomSpawnerStr::OnStartup(Entity* self) {
zones = {
{ //-- ** Load 1 -------------------------- **
{{mobs.stromb, 4, "type1",},
{mobs.pirate, 3, "type2",},
{mobs.ronin, 3, "type3",}},
45
},
{ //-- ** Load 2 -------------------------- **
{{mobs.stromb, 3, "type1",},
{mobs.pirate, 3, "type2",},
{mobs.mech, 3, "type3",}},
20
},
{ //-- ** Load 3 -------------------------- **
{{mobs.stromb, 4, "type1",},
{mobs.admiral, 2, "type2",},
{mobs.spider, 1, "type3",}},
10
},
{ //-- ** Load 4 -------------------------- **
{{mobs.mech, 3, "type1",},
{mobs.spider, 1, "type2",},
{mobs.stromb, 4, "type3",}},
3
},
{ //-- ** Load 5 -------------------------- **
{{mobs.horse, 1, "type1",},
{mobs.ronin, 5, "type2",},
{mobs.pirate, 2, "type3",}},
1
},
{ //-- ** Load 6 -------------------------- **
{{mobs.gorilla, 1, "type1",},
{mobs.pirate, 5, "type2",},
{mobs.admiral, 2, "type3",}},
1
},
{ //-- ** Load 7 -------------------------- **
{{mobs.admiral, 2, "type1",},
{mobs.stromb, 4, "type2",},
{mobs.ronin, 2, "type3",}},
3
},
{ //-- ** Load 8 -------------------------- **
{{mobs.admiral, 3, "type1",},
{mobs.gorilla, 1, "type2",},
{mobs.horse, 1, "type3",}},
1
},
{ //-- ** Load 9 -------------------------- **
{{mobs.ronin, 3, "type1",},
{mobs.ronin, 3, "type2",},
{mobs.ronin, 3, "type3",}},
5
},
{ //-- ** Load 10 -------------------------- **
{{mobs.pirate, 4, "type1",},
{mobs.pirate, 4, "type2",},
{mobs.pirate, 4, "type3",}},
1
},
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};
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sectionMultipliers = {
{"secA", 1},
{"secB", 1},
{"secC", 1.2f},
};
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zoneName = "str";
mobDeathResetNumber = 20;
changeNum = 15;
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BaseStartup(self);
}
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void RandomSpawnerStr::OnTimerDone(Entity* self, std::string timerName) {
BaseOnTimerDone(self, timerName);
}