DarkflameServer/dScripts/PropertyPlatform.h

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#pragma once
#include "CppScripts.h"
class PropertyPlatform : public CppScripts::Script {
public:
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void OnUse(Entity* self, Entity* user) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
private:
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float_t movementDelay = 10.0f;
float_t effectDelay = 5.0f;
float_t dieDelay = 5.0f;
uint32_t desiredWaypoint = 1;
};