DarkflameServer/dScripts/AgBugsprayer.cpp

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#include "AgBugsprayer.h"
#include "SkillComponent.h"
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void AgBugsprayer::OnRebuildComplete(Entity* self, Entity* target) {
self->AddTimer("castSkill", 1);
self->SetOwnerOverride(target->GetObjectID());
}
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void AgBugsprayer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "castSkill") {
auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) return;
skillComponent->CalculateBehavior(1435, 36581, LWOOBJID_EMPTY);
}
}