DarkflameServer/dScripts/ZoneAgSurvival.h

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#pragma once
#include "CppScripts.h"
#include "BaseSurvivalServer.h"
#include <map>
class ZoneAgSurvival : public BaseSurvivalServer {
Constants GetConstants() override;
SpawnerNetworks GetSpawnerNetworks() override;
MobSets GetMobSets() override;
std::map<uint32_t, uint32_t> GetMissionsToUpdate() override;
};