DarkflameServer/dPhysics/dpShapeBase.cpp

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#include "dpShapeBase.h"
#include "dpEntity.h"
#include <iostream>
dpShapeBase::dpShapeBase(dpEntity* parentEntity) :
m_ParentEntity(parentEntity)
{
}
dpShapeBase::~dpShapeBase() {
}
bool dpShapeBase::IsColliding(dpShapeBase* other) {
std::cout << "Base shapes do not have any *shape* to them, and thus cannot be overlapping." << std::endl;
std::cout << "You should be using a shape class inherited from this base class." << std::endl;
return false;
}