DarkflameServer/dScripts/BurningTile.cpp

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#include "BurningTile.h"
#include "SkillComponent.h"
void BurningTile::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
if (args == "PlayerEntered") {
auto* skillComponent = sender->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;
}
skillComponent->CalculateBehavior(726, 11723, sender->GetObjectID(), true);
}
}