DarkflameServer/dScripts/ai/SPEC/SpecialPowerupSpawner.h

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#pragma once
#include "CppScripts.h"
class SpecialPowerupSpawner : public CppScripts::Script {
public:
SpecialPowerupSpawner(uint32_t skillId) {
m_SkillId = skillId;
};
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
private:
uint32_t m_SkillId = 0;
};