mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 22:13:35 +00:00
13 lines
636 B
C++
13 lines
636 B
C++
|
#include "NjRailSwitch.h"
|
||
|
#include "GameMessages.h"
|
||
|
|
||
|
void NjRailSwitch::OnUse(Entity* self, Entity* user) {
|
||
|
// const auto path = self->GetVar<std::u16string>(u"rail_path");
|
||
|
// const auto pathStart = self->GetVar<uint32_t>(u"rail_path_start");
|
||
|
// const auto pathGoForward = self->GetVar<bool>(u"rail_path_direction");
|
||
|
// const auto cinematicName = self->GetVar<std::u16string>(u"cinematic");
|
||
|
//
|
||
|
// GameMessages::SendSetRailMovement(self->GetObjectID(), pathGoForward, path, pathStart, user->GetSystemAddress());
|
||
|
// GameMessages::SendPlayCinematic(self->GetObjectID(), cinematicName, user->GetSystemAddress());
|
||
|
}
|