DarkflameServer/dScripts/RaceSmashServer.cpp

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#include "RaceSmashServer.h"
#include "CharacterComponent.h"
#include "EntityManager.h"
#include "PossessableComponent.h"
void RaceSmashServer::OnDie(Entity *self, Entity *killer) {
// Crate is smashed by the car
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
}
}
}
}