DarkflameServer/dDatabase/Tables/CDEmoteTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
#include <map>
/*!
\file CDEmoteTable.hpp
\brief Contains data for the CDEmoteTable table
*/
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//! CDEmoteEntry Struct
struct CDEmoteTable {
CDEmoteTable() {
ID = -1;
animationName = "";
iconFilename = "";
locState = -1;
channel = -1;
locked = false;
localize = false;
gateVersion = -1;
}
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int ID;
std::string animationName;
std::string iconFilename;
int locState;
int channel;
bool locked;
bool localize;
int gateVersion;
};
//! CDEmoteTable table
class CDEmoteTableTable : public CDTable {
private:
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std::map<int, CDEmoteTable*> entries;
public:
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//! Constructor
CDEmoteTableTable(void);
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//! Destructor
~CDEmoteTableTable(void);
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//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Returns an emote by ID
CDEmoteTable* GetEmote(int id);
};