DarkflameServer/dGame/dBehaviors/AreaOfEffectBehavior.cpp

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#include "AreaOfEffectBehavior.h"
#include <vector>
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "RebuildComponent.h"
#include "DestroyableComponent.h"
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
uint32_t targetCount;
bitStream->Read(targetCount);
if (targetCount > this->m_maxTargets)
{
return;
}
std::vector<LWOOBJID> targets;
targets.reserve(targetCount);
for (auto i = 0u; i < targetCount; ++i)
{
LWOOBJID target;
bitStream->Read(target);
targets.push_back(target);
}
for (auto target : targets)
{
branch.target = target;
this->m_action->Handle(context, bitStream, branch);
}
}
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
auto* self = EntityManager::Instance()->GetEntity(context->caster);
if (self == nullptr)
{
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!\n", context->originator);
return;
}
auto reference = branch.isProjectile ? branch.referencePosition : self->GetPosition();
std::vector<Entity*> targets;
auto* presetTarget = EntityManager::Instance()->GetEntity(branch.target);
if (presetTarget != nullptr)
{
if (this->m_radius * this->m_radius >= Vector3::DistanceSquared(reference, presetTarget->GetPosition()))
{
targets.push_back(presetTarget);
}
}
int32_t includeFaction = m_includeFaction;
if (self->GetLOT() == 14466) // TODO: Fix edge case
{
includeFaction = 1;
}
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// Gets all of the valid targets, passing in if should target enemies and friends
for (auto validTarget : context->GetValidTargets(m_ignoreFaction , includeFaction, m_TargetSelf == 1, m_targetEnemy == 1, m_targetFriend == 1))
{
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
if (entity == nullptr)
{
Game::logger->Log("TacArcBehavior", "Invalid target (%llu) for (%llu)!\n", validTarget, context->originator);
continue;
}
if (std::find(targets.begin(), targets.end(), entity) != targets.end())
{
continue;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr)
{
continue;
}
if (destroyableComponent->HasFaction(m_ignoreFaction))
{
continue;
}
const auto distance = Vector3::DistanceSquared(reference, entity->GetPosition());
if (this->m_radius * this->m_radius >= distance && (this->m_maxTargets == 0 || targets.size() < this->m_maxTargets))
{
targets.push_back(entity);
}
}
std::sort(targets.begin(), targets.end(), [reference](Entity* a, Entity* b)
{
const auto aDistance = Vector3::DistanceSquared(a->GetPosition(), reference);
const auto bDistance = Vector3::DistanceSquared(b->GetPosition(), reference);
return aDistance > bDistance;
});
const uint32_t size = targets.size();
bitStream->Write(size);
if (size == 0)
{
return;
}
context->foundTarget = true;
for (auto* target : targets)
{
bitStream->Write(target->GetObjectID());
PlayFx(u"cast", context->originator, target->GetObjectID());
}
for (auto* target : targets)
{
branch.target = target->GetObjectID();
this->m_action->Calculate(context, bitStream, branch);
}
}
void AreaOfEffectBehavior::Load()
{
this->m_action = GetAction("action");
this->m_radius = GetFloat("radius");
this->m_maxTargets = GetInt("max targets");
this->m_ignoreFaction = GetInt("ignore_faction");
this->m_includeFaction = GetInt("include_faction");
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this->m_TargetSelf = GetInt("target_self");
this->m_targetEnemy = GetInt("target_enemy");
this->m_targetFriend = GetInt("target_friend");
}