DarkflameServer/dDatabase/Tables/CDRewardsTable.cpp

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#include "CDRewardsTable.h"
CDRewardsTable::CDRewardsTable(void) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Rewards");
while (!tableData.eof()) {
CDRewards* entry = new CDRewards();
entry->id = tableData.getIntField("id", -1);
entry->levelID = tableData.getIntField("LevelID", -1);
entry->missionID = tableData.getIntField("MissionID", -1);
entry->rewardType = tableData.getIntField("RewardType", -1);
entry->value = tableData.getIntField("value", -1);
entry->count = tableData.getIntField("count", -1);
m_entries.insert(std::make_pair(entry->id, entry));
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tableData.nextRow();
}
tableData.finalize();
}
CDRewardsTable::~CDRewardsTable(void) {
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for (auto e : m_entries) {
if (e.second) delete e.second;
}
m_entries.clear();
}
std::string CDRewardsTable::GetName(void) const {
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return "Rewards";
}
std::vector<CDRewards*> CDRewardsTable::GetByLevelID(uint32_t levelID) {
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std::vector<CDRewards*> result{};
for (const auto& e : m_entries) {
if (e.second->levelID == levelID) result.push_back(e.second);
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}
return result;
}